By Jason van Gumster . (i'm mostly in architecture so ortho is the way to go anyway..i use perspective display mainly to check the look in viewport)
Each button on your keyboard’s numeric keypad has an extremely fast way of changing your viewing angle in the 3D View. Roll, Pan, Dolly, and Track¶. While this is easy to do, it’s not the most efficient way to work with Blender. Blender 2.5 Key Bindings Basics Modelling Animation Select Right Click Make Face F Play/Stop Animation Alt + A Pan Middle Click Subdivide W Play Animation in Reverse Alt + Shift + A Zoom Mouse Wheel Extrude E Next Frame Right Arrow Add Object Shift + A Rip V Previous Frame Left Arrow Delete X Separate P Forward 10 Frames Up Arrow Search for function Spacebar Create Loopcut Ctrl + R … To address this various Align View options can be used to refocus the camera. This is very helpful when your scene is concentrated in one location and not scattered around. je passe en camera view (touche 0) pour régler la caméra et dès que je veux repasser en 3dview normal pour corriger la mod (molette enfoncée et glissé pour sortir de la camera view comme si on bougeait la vue 3D), mes réglages dans les préférences sont effacées et passent en mode turntable ou autre. For modelling however this behavior is annoying for me. While modelling I use orthographic view all the time. How to Change Blender Views with the Numeric Keypad. 121 Quel est le moyen le plus rapide et le plus simple de diriger la caméra quelque part dans Blender? The View menu is certainly helpful, even in its pie form, but you can change your view in an even faster way: the numeric keypad. This will zoom the view to the selection and move the point we zoom and rotate in relation to. This allows the number keys, at the top of the keyboard above the letter keys, to be used instead of the number pad. A similar operation is shift+c.
One method is to use the View Menu. 118 Pourquoi le zoom s'arrête-t-il parfois en un point? That camera zoom in deceleration occurs only in perspective view.
Another method is to enable Blender’s Number Pad Emulation. This shortcut will zoom the view so that the entire scene is in focus and the median point of the scene will be the invisible point.
To perform these camera moves, the camera must first be selected, so that it becomes the active object (while viewing through it, you can RMB – click on the solid rectangular edges to select it). 114 Modification du pivot ou de l'origine locale d'un objet; 110 Comment fermer les fenêtres de vue? Important: as Align View is broadly relative to the 3D View camera and viewport, for more control it can be used in conjunction with Snap (to elements, objects or selections) and/or Snap During Transform to various effect.
There is more than one way to use Blender without a number pad. 158 Est-ce que Blender peut rendre les pngs avec le fond transparent? I think its supposed to mimic a real camera in which u couldnt zoom in infinetly.